Jacobus Online

Jacobus Brink

Software Engineer | Game Developer | Creative Maker

About

Software Engineer

Software engineering is what I do for a living. I am a generalist fullstack engineer and enjoy technical writing.

See my profession overview here

About Me

I'm a father and a husband and this brings joy to my life.

At all times am thinking about and making things, be it software, games, woodworking, electronics and others.

I also enjoy keeping aquarium fish and growing aquatic plants.

picture of Jacobus and his familiy

Games

I like to doodle in my free time. All these game samples are repositories on my Github page and serve as a quick lookup when I need examples. I hope to piece all these samples together in the future and release a free to play game to the public.

Adventure RPG


Simple mechanics for building an RPG framework. Typescript is used in this project.

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Towers


Tower defense game using Typescript

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Prototype1


Kiddie shapes prototype game

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AI Behavior


This AI behavior demo contain some real time strategy mechanics. Map scrolling, tile grid rendering and custom bounds collision. Bots are generated by CPU entities. These bot enteties find and gather resources. They are designed to find and harvest the closes resource and move on once depleted. I also added some mutation logic that would allow some bot to become self aware and eventualy break free from the parent CPU's control. The CPU entities can be selected and then toggle behaviors on it's menu. Defence mode summon all bot's to stop harvesting and return to the CPU's area.

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Image Shuffle


Simple puzzle game. Reshuffle the image back to it's original state.

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Robo War

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W A S D - & - Mouse shootaim

Platformer


Platformer exmaple. This was a great experience as I got create custom physics, collision and content loading.

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